The next major update will add a ranked matchmaking feature to the game. This mode is aimed at experienced players who want to play in a more competitive environment and know their matchmaking rating MMR. Dota 2 matchmaking has always calculated MMR and used it to form matches; in ranked matchmaking we make that MMR visible. Dota 2 uses standard techniques to quantify and track player skill. We assign each player an MMR, which is a summary metric that quantifies your skill at Dota 2. After each match, we update your MMR based on what happened in that match. We also track our uncertainty about your MMR.
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This update brings a massive overhaul of the competitive matchmaking algorithm, just in time for the next ranked season. The first big change addresses the mismatched ranks of people playing against each other in the same role. The update hopes to remedy this problem by prioritizing rank symmetry across both teams. In the past, the matchmaking algorithm would prioritize rank spread across the opposing teams. Should this update work as intended, it would make for some more evenly matched games.
The next change adds a report function in the earliest stages of the game.
Dota 2 fans not pleased with optional strict solo queue
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This is a very simple rule of Dota 2 matchmaking, but it is one that The rest of the team is on babysitting duty for the entirety of the match.
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New Dota 2 MMR system removes Core/Support scores
Today, Valve released an update that stated that Immortal players are now only going to be matched up with players within Divine or Immortal ranks. Prior to this, Divine players who partied with medals lower than them would often be queued up with Immortal players, which lead to even further frustration. However, this may still not be enough.
It is still an acknowledgement that Valve will be making steps in the right direction.
Today’s update includes the initial release of the long awaited Team Matchmaking feature. Dota 2 is a game that inspires its players to improve.
Team matchmaking is now a part of ranked matchmaking, meaning the pool of available opponents for teams and full parties is now much larger. To play as a team, form a party of five players. Teams will be preferentially matched with other teams, however they may also be matched with a party of five that is not using a team identity. To make way for this new approach to ranked Team Matchmaking, we have cleared the MMRs of all existing teams.
Teams will enter MMR calibration when they play their next game. Finally, the participation requirements, available game modes, and abandonment rules for team matchmaking are now the same as ordinary ranked matchmaking. In Compendium news, two stretch goal rewards have been released.
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Strict solo queues were introduced to help individual players without parties get into better games. In theory, this would make the teams more even and the game more fair, since both sides would have a similar lack of planned coordination. This was seen as very important, since many solo players ended up playing against coordinated teams who were trying their best to win thanks to their Matchmaking Rankings bonus. Meanwhile, the solo player’s team may not have been as competitive.
Now, Dota 2’s getting Core and Support MMR. time focusing on various aspects of matchmaking such as intra-team balance, player conduct.
How do the MMR system and the ranks work in Dota 2? There are no official statements from Valve nowadays, so I made the work and researched a lot to write this long guide. There might be still mistakes or things that change over time — I will keep the post updated, comment below if something needs to be corrected!
This guide is for Dota 2 beginners. For a long time, Dota 2 only had the MMR value, but brought in the ranks to give the players a stronger reference, self-fulfillment and of course a bigger reason to climb higher on the ladder! Your MMR will have a huge impact on to your game quality: The goal is to find the suitable skill rank you really have, so that Dota 2 can match you with equal skilled players into a maximum balanced game.
That means MMR decides about your teammates and enemies. Most of you will have experienced that when you are playing with friends who have a completely different MMR higher or lower then the queue time is much higher.
Dota 2 Ranked Matchmaking in a nutshell
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A comprehensive matchmaking system is an important factor in being able to enjoy playing Dota, regardless of which hero or role you prefer. Matchmaking involves various tradeoffs and our goal is to find the best balance between all the different factors. There are two major aspects with this change: 1 the teamplay and social aspect and 2 the value and correctness of the MMR value.
For the teamplay aspect: We think it is really crucial for you to not have a disincentive to play with your friends. The game currently overly emphasizes playing solo and establishes a strong social reward mechanism for this, which causes many players to prefer playing alone than with friends. We believe that bias has over time caused more negativity and unhappiness when playing Dota. Furthermore, Dota is a very teamplay heavy game and we want to consider that aspect a bit more strongly in the hierarchy of matchmaking values.
For the correctness of the MMR aspect: We recognize that there is a tradeoff here on the mmr data quality if the match has solo mmr numbers with party mmr numbers, however we feel that the impact of that data noise is much smaller than even we initially considered it to be early on and generally with how it is discussed online. Most of the issues related to this we think we can solve with better algorithms.
Another common case is playing with a friend who has a higher mmr than you, expecting that it will cause your mmr to go higher. While that has been at least partly true in previous matchmaking system iterations, our most recent version does a fairly good job of addressing this. We have enough data to form matches that cause you to have an even chance to win by carefully choosing the opponents that have a similar makeup.